Work Experience
- As an integral part of the LiveOps team, I consistently triaged the issues reported and worked on its potential fixes. I have worked on Verifications on various types of builds.
- Responsible for Build Deliveries, deployments, and Scheduling for QA requests from different teams
- Responsible for executing various test cases while analyzing the play build and reporting bugs back to Jaas (Jira as a service), which also tracks the progress of all the test cases.
- Worked on Ad-Hoc testing, regression testing, and pre/post integration testing.
Responsible for supporting customizations team by testing new game assets in content update builds
Humanity SaVr
Worked as a level designer in Humanity SaVr
- Designed the level with obstacles in Open world
- Collaborated with developers and and artist for player engagement Targets
- Constantly iterated the designs and made changes for advancement of the game
Psych
- Collaborated with team
- Worked on test Plan and scheduling the tasks

Worked as Associate Producer
QA/ One Scary Door

Worked on QA and worked on Trailer
Level Designer/ QA/ Quest of Jewels

Lead producer for the project
Designed and built an open-world environment and dungeon in-engine (Unity)
Prepared the QA test plan and tested the game
Project Owner/QA ( will be published on November 30)
Worked as Quality Tester
Tested the Game according to the Test plan and reported the bugs through Jira
Producer/QA/ Vanara
Used Jira for the project Tracking tool


Lead producer for the Project
Created the QA test plan
Play tested the game.
Worked as an level designer and Animator
Worked as Quality Tester
Contact
Email : Sowmyaragi22@gmail.com