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Producer | Game Designer | Quality Assurance

Work Experience

Quality Analyst
  • As an integral part of the LiveOps team, I consistently triaged the issues reported and worked on its potential fixes. I have worked on Verifications on various types of builds.
  • Responsible for Build Deliveries, deployments, and Scheduling for QA requests from different teams
  • Responsible for executing various test cases while analyzing the play build and reporting bugs back to Jaas (Jira as a service), which also tracks the progress of all the test cases.
  • Worked on Ad-Hoc testing, regression testing, and pre/post integration testing.

Responsible for supporting customizations team by testing new game assets in content update builds

Humanity SaVr

Worked as a level designer in Humanity SaVr

  • Designed the level with obstacles in Open world
  • Collaborated with developers and and artist for player engagement Targets
  • Constantly iterated the designs and made changes for advancement of the game


  • Collaborated with team
  • Worked on test Plan and scheduling the tasks

Worked as Associate Producer

QA/ One Scary Door

Worked on QA and worked on Trailer

Level Designer/ QA/ Quest of Jewels

Lead producer for the project

Designed and built an open-world environment and dungeon in-engine (Unity)

Prepared the QA test plan and tested the game

Project Owner/QA ( will be published on November 30)

Transfer of Essence

Worked as Quality Tester

Tested the Game according to the Test plan and reported the bugs through Jira

Producer/QA/ Vanara

Used Jira for the project Tracking tool

Lead producer for the Project

Created the QA test plan

Play tested the game.

Worked as an level designer and Animator

Adventure War : Battle Field

Worked as Quality Tester


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